Infinity Breakout
Infinitity Breakout is a prototype that illustrates best practices on an large interactive display in public spaces. Players play a easily join-able, easily leave-able breakout game with their own personal devices.
Infinity Breakout demonstrates a system which uses a large public display as well as players personal phones with a walk-up-and-use philosophy. Players scan a QR code, which connects there phone to the display (no need to download an app). Players can then control a paddle in the game which bounces a ball to break bricks in a version of the classic arcade game. This game was created as a proof of concept for a poster publication about public use of large displays where personal devices, like phones, play a role in the interaction.
Topic
Large Interactive Display
Audience
All Ages
Players
Multiplayer
Publications
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V. Cheung, D. Watson, J. Vermeulen, M. Hancock, and S. Scott, “Overcoming Interaction Barriers in Large Public Displays Using Personal Devices,” in Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, New York, NY, USA, 2014, pp. 375-380.
Infinity Breakout