Reading Garden encourages undergraduate students to read the textbook assigned to a course more often. Players play a casual flower growing game, where textbook activities earn them special in-game currency.
Reading Garden is a simple game which encourages undergraduate students to read their text book. In the game, players grow and harvest flowers. The game has social features where players can visit and water other players gardens.
Gamification of Behaviour
Like many games, there is a special currency which unlocks advanced gameplay mechanics, such as leveling up faster. Rather than paying for this currency with a credit card, as is done in many casual games, players pay with their time. To earn this currency, players must complete reading challenges related directly to assigned course readings from the textbook.
D. Watson, M. Hancock, and R. Mandryk, “Gamifying Behaviour the Leads to Learning,” in Gamification ’13, 2013, pp. 87-90.